
CS2 guide
Ancient
Team strategies for the T and CT sides, AWP positions, utility players, key areas, and lineups to win on Ancient.
Strategy
Comment jouer Ancient
A map that tests your control and patience. Lines of sight are short and obstructed, the AWP isn't as effective here as elsewhere, and the mid lane decides everything because it connects both sites.
One player covers the mid lane, two prepare for A Main, and two stay near ramp B. We gather the information before choosing the site.
We take out Elbow with a smoke grenade at the entrance to the Sniper Nest, then Short and A Main hit A at the same time to take Temple from behind.
Use smoke grenades in CT and Temple, throw a Molotov on the platform, use flashbangs in Main and Short, and enter through both doors at the same time. Donut must be smoked or cleared every time.
The ramp is the closest entrance to the T spawn in Smoke Back Halls. Throw a Molotov at the corners of the anchor, flashbang above the ramp, and take cover behind the pillar.
Two players go through the Lamp Room toward House, while three take the ramp. The anchor on the pillar can't hold both of them.
2-1-2 with the mid player at the Sniper Nest or on the Heaven side. He holds Elbow and can switch sides very quickly.
Throw a Molotov at Elbow and smoke the tunnels at the right moment. A roamer can then move between Back Halls and A.
Un joueur loin sur Main from Temple ou les caisses, un autre sur Short et Donut. Les deux se couvrent.
Molotov at the top of the ramp right from the start, smoke the Back Halls, then fall back behind the pillar and use Square. We're playing for time.
When making initial contact, it's better to use the Alley rotation than to wait for confirmation.
Positions AWP
Key Utilities
- Smoke at the gates of the Sniper Nest to take Elbow
- CT and Temple smokes on every run A
- Molotov on Platform A
- Molotov CT at the top of Ramp B against the rush
- Smoke Back Halls on both sides
Where to Plant
Mistakes to Avoid
- Leaving Donut unmarked when moving into the A zone is like leaving a player open behind you
- Set up Ramp B without a flash in front of a prepared anchor
- If you give up the mid lane without any information, the defense will switch to a safe strategy
As a pro
Ancient représente entre 21 et 37 % des maps jouées sur les tournois pro suivis en 2026. Les meilleurs rounds y sont des vagues d’utilitaires parfaitement synchronisées plutôt que des exploits individuels.
Key areasto know before playing
The best on Ancient
The map leaderboard appears as soon as players have 3 matches on Ancient.
Ancient lineups
The first lineups are coming to the radar soon
Open the Ancient radarPlay Ancient on FANAL
Balanced 5v5 and 2v2 matches on dedicated servers, your elo and level every game.
Maps created by FANAL based on analyses of pro matches and gameplay data (csdb.gg, map guides, MetaBot, side statistics, tradeit.gg, official pool history).